From 60862b75b4856a1e6832da73830c6f29e306659e Mon Sep 17 00:00:00 2001 From: Michael Sterrett Date: Sun, 6 Nov 2011 14:45:56 +0000 Subject: games-action/dungeon is gone --- games-action/dungeon/ChangeLog | 29 --- games-action/dungeon/Manifest | 6 - games-action/dungeon/dungeon-3.2.3.ebuild | 46 ---- .../dungeon/files/dungeon-3.2.3-makefile.patch | 30 --- games-action/dungeon/files/dungeon.6 | 244 --------------------- games-action/dungeon/metadata.xml | 5 - 6 files changed, 360 deletions(-) delete mode 100644 games-action/dungeon/ChangeLog delete mode 100644 games-action/dungeon/Manifest delete mode 100644 games-action/dungeon/dungeon-3.2.3.ebuild delete mode 100644 games-action/dungeon/files/dungeon-3.2.3-makefile.patch delete mode 100644 games-action/dungeon/files/dungeon.6 delete mode 100644 games-action/dungeon/metadata.xml (limited to 'games-action') diff --git a/games-action/dungeon/ChangeLog b/games-action/dungeon/ChangeLog deleted file mode 100644 index 50a0749629a7..000000000000 --- a/games-action/dungeon/ChangeLog +++ /dev/null @@ -1,29 +0,0 @@ -# ChangeLog for games-action/dungeon -# Copyright 1999-2010 Gentoo Foundation; Distributed under the GPL v2 -# $Header: /var/cvsroot/gentoo-x86/games-action/dungeon/ChangeLog,v 1.9 2010/09/23 15:41:12 tupone Exp $ - - 23 Sep 2010; Tupone Alfredo dungeon-3.2.3.ebuild, - files/dungeon-3.2.3-makefile.patch: - Respect LDFLAGS. Bug #337854 by flameeyes@gentoo.org - - 22 Jun 2006; Michael Sterrett - files/dungeon-3.2.3-makefile.patch: - patch to avoid prestripped binaries from Tristan Heaven via bug #137667 - - 03 Mar 2005; Michael Sterrett dungeon-3.2.3.ebuild: - fix parallel build (bug #82536) - - 20 Dec 2004; Joseph Jezak dungeon-3.2.3.ebuild: - Marked ppc stable. - - 01 Nov 2004; Joseph Jezak dungeon-3.2.3.ebuild: - Added ~ppc keyword. - - 06 May 2004; Michael Sterrett dungeon-3.2.3.ebuild: - don't rdepend on sed; error check emake; tidy - -*dungeon-3.2.3 (10 Jul 2003) - - 10 Jul 2003; Michael Sterrett dungeon-3.2.3.ebuild: - initial commit. ebuild based on one provided by Tyler Trafford (bug 17452) - diff --git a/games-action/dungeon/Manifest b/games-action/dungeon/Manifest deleted file mode 100644 index 380cada38bc4..000000000000 --- a/games-action/dungeon/Manifest +++ /dev/null @@ -1,6 +0,0 @@ -AUX dungeon-3.2.3-makefile.patch 844 RMD160 bafab4ba8f39223c7eacfa24b4a42d5e5d6e16b7 SHA1 fab0f6a43073eb0dde310974bf175231bef957a6 SHA256 94610e28ef7347c8e4d500614e8085ae2bef72ba2cfb0a39ba0fea64f5e19e10 -AUX dungeon.6 8276 RMD160 0bf58528259772e594f9d79cfa7d821a44dc0c23 SHA1 0cb6c91a331a8338eb4a6854a61a420b9b41de06 SHA256 f948cff726a55b4f6eec91407c3b8265cb9b51d03339ab90ac4c31e6b02ecdad -DIST dungeon-3.2.3.src.tar.gz 268248 RMD160 18ae7b237d3c580a1e0fa4e4deef28a910da9553 SHA1 b88a5523e618b6ef13c10a427e0d4199ba984fbd SHA256 dee4c16459aabbe87d3f2615d9fdd78c67aaa2f49d13b2bc3cf3fb2c5837868c -EBUILD dungeon-3.2.3.ebuild 1125 RMD160 7f6dc3c344ccc4897477923dc64e36d7ae11e242 SHA1 65616c06d113fd2e200ccd86439e056ed96be065 SHA256 0d8609748285e97ecbd5fc76096273def66ab5ae5d037b6878c5b4144fb4f2c9 -MISC ChangeLog 1155 RMD160 006956c7127db15c4d7000db88afbba67bfd9b13 SHA1 4e9045d2a58274b5c12c1e582f6b5fd11d5ea821 SHA256 864781bbce4d52e6a91e31d2be3c4bf1c5ab1fb54d27f2a9ff5e365f2f1838ea -MISC metadata.xml 158 RMD160 cbd9984bb6b426c8c9cee5022fe0a26261612fea SHA1 be5251fa1dacef5c41b74761bb1c8c54fb633b9e SHA256 1423a4fdd4a79b1728a2056d9e300f7e1074253095d82726218d9e9b953888a3 diff --git a/games-action/dungeon/dungeon-3.2.3.ebuild b/games-action/dungeon/dungeon-3.2.3.ebuild deleted file mode 100644 index 81928a14be2d..000000000000 --- a/games-action/dungeon/dungeon-3.2.3.ebuild +++ /dev/null @@ -1,46 +0,0 @@ -# Copyright 1999-2010 Gentoo Foundation -# Distributed under the terms of the GNU General Public License v2 -# $Header: /var/cvsroot/gentoo-x86/games-action/dungeon/dungeon-3.2.3.ebuild,v 1.10 2010/10/11 19:30:38 mr_bones_ Exp $ - -EAPI=2 -inherit eutils games - -DESCRIPTION="A linux port of the Dungeon game once distributed by DECUS" -HOMEPAGE="http://www.ibiblio.org/linsearch/lsms/dungeon-3.2.3.html" -SRC_URI="ftp://ftp.ibiblio.org/pub/Linux/games/textrpg/${P}.src.tar.gz" - -LICENSE="as-is" -SLOT="0" -KEYWORDS="ppc x86" -IUSE="" - -DEPEND="dev-lang/f2c" - -S=${WORKDIR}/dungn32c -DATS=${GAMES_DATADIR}/${PN} - -PATCHES=( "${FILESDIR}"/${P}-makefile.patch ) - -src_compile() { - local f - - # f2c steps on itself - for f in *.f - do - emake ${f/.f/.c} || die "emake failed" - done - sed -i \ - -re "s:d(indx|text).dat:${DATS}/&:g" \ - -e "s:ofnmlen = [^;]+:&+${#DATS}+1:g" \ - game.c || die "sed game.c failed" - emake || die "emake failed" -} - -src_install() { - dogamesbin dungeon || die "dogamesbin failed" - insinto "${DATS}" - doins dindx.dat dtext.dat || die "doins failed" - doman "${FILESDIR}/dungeon.6" - dodoc README *.txt *.doc - prepgamesdirs -} diff --git a/games-action/dungeon/files/dungeon-3.2.3-makefile.patch b/games-action/dungeon/files/dungeon-3.2.3-makefile.patch deleted file mode 100644 index 58df825a16dd..000000000000 --- a/games-action/dungeon/files/dungeon-3.2.3-makefile.patch +++ /dev/null @@ -1,30 +0,0 @@ ---- Makefile -+++ Makefile -@@ -12,9 +12,8 @@ - - FC = f2c - FFLAGS = -A -C -Nn802 -NL400 #-c --CFLAGS = -O - --.f.c: -+%.c: %.f - $(FC) $(FFLAGS) $< - - all: dungeon textcnv bin2txt -@@ -24,13 +23,13 @@ - random.C dungeon.o gdt.o objects.o rooms.o timefnc.o \ - game.o machdep.o parser.o subr.o verbs.o gettim.o \ - random.o libdungeon.a -- $(CC) -s -o dungeon dungeon.o -L. -ldungeon -lf2c -lm -+ $(CC) -o dungeon $(LDFLAGS) dungeon.o -L. -ldungeon -lf2c -lm - - textcnv: textcnv.c -- $(CC) -s -o textcnv textcnv.c -lf2c -lm -+ $(CC) -o textcnv $(LDFLAGS) textcnv.c -lf2c -lm - - bin2txt: bin2txt.c -- $(CC) -s -o bin2txt bin2txt.c -lf2c -lm -+ $(CC) -o bin2txt $(LDFLAGS) bin2txt.c -lf2c -lm - - # The gettim.C and random.C functions enable Dungeon to keep track of the elapsed - # time in the game and to access random number functions. The uppercase suffix diff --git a/games-action/dungeon/files/dungeon.6 b/games-action/dungeon/files/dungeon.6 deleted file mode 100644 index b486a5f36b0f..000000000000 --- a/games-action/dungeon/files/dungeon.6 +++ /dev/null @@ -1,244 +0,0 @@ -.TH DUNGEON 6 "March 18, 2003" -.SH NAME -dungeon\ -\ Adventures in the Dungeons of Doom -.SH SYNOPSIS -.B dungeon -.SH DESCRIPTION -Dungeon is a game of adventure, danger, and low cunning. In it -you will explore some of the most amazing territory ever seen by mortal -man. Hardened adventurers have run screaming from the terrors contained -within. -.LP -In Dungeon, the intrepid explorer delves into the forgotten secrets -of a lost labyrinth deep in the bowels of the earth, searching for -vast treasures long hidden from prying eyes, treasures guarded by -fearsome monsters and diabolical traps! -.LP -Dungeon was created at the Programming Technology Division of the MIT -Laboratory for Computer Science by Tim Anderson, Marc Blank, Bruce -Daniels, and Dave Lebling. It was inspired by the Adventure game of -Crowther and Woods, and the Dungeons and Dragons game of Gygax -and Arneson. The original version was written in MDL (alias MUDDLE). -The current version was translated from MDL into FORTRAN IV by -a somewhat paranoid DEC engineer who prefers to remain anonymous. -.LP -On-line information may be obtained with the commands HELP and INFO. -.SH DETAILS -Following is the summary produced by the -.B info -command: -.RS -.LP -Welcome to Dungeon! -.PP -You are near a large dungeon, which is reputed to contain vast -quantities of treasure. Naturally, you wish to acquire some of it. -In order to do so, you must of course remove it from the dungeon. To -receive full credit for it, you must deposit it safely in the trophy -case in the living room of the house. -.PP -In addition to valuables, the dungeon contains various objects -which may or may not be useful in your attempt to get rich. You may -need sources of light, since dungeons are often dark, and weapons, -since dungeons often have unfriendly things wandering about. Reading -material is scattered around the dungeon as well; some of it -is rumored to be useful. -.PP -To determine how successful you have been, a score is kept. -When you find a valuable object and pick it up, you receive a -certain number of points, which depends on the difficulty of finding -the object. You receive extra points for transporting the treasure -safely to the living room and placing it in the trophy case. In -addition, some particularly interesting rooms have a value associated -with visiting them. The only penalty is for getting yourself killed, -which you may do only twice. -.PP -Of special note is a thief (always carrying a large bag) who -likes to wander around in the dungeon (he has never been seen by the -light of day). He likes to take things. Since he steals for pleasure -rather than profit and is somewhat sadistic, he only takes things which -you have seen. Although he prefers valuables, sometimes in his haste -he may take something which is worthless. From time to time, he examines -his take and discards objects which he doesn't like. He may occasionally -stop in a room you are visiting, but more often he just wanders -through and rips you off (he is a skilled pickpocket). -.RE -.SH COMMANDS -.LP -.TP 15 -.B brief -suppresses printing of long room descriptions -for rooms which have been visited. -.TP -.B superbrief -suppresses -printing of long room descriptions for all rooms. -.TP -.B verbose -restores long descriptions. -.TP -.B info -prints information which might give some idea -of what the game is about. -.TP -.B quit -prints your score and asks whether you wish -to continue playing. -.TP -.B save -saves the state of the game for later continuation. -.TP -.B restore -restores a saved game. -.TP -.B inventory -lists the objects in your possession. -.TP -.B look -prints a description of your surroundings. -.TP -.B score -prints your current score and ranking. -.TP -.B time -tells you how long you have been playing. -.TP -.B diagnose -reports on your injuries, if any. -.LP -The -.B inventory -command may be abbreviated -.BR i ; -the -.B look -command may be abbreviated -.BR l ; -the -.B quit -command may be abbreviated -.BR q . -.LP -A command that begins with '!' as the first character is taken to -be a shell command and is passed unchanged to the shell via -.I system(3). -.SH CONTAINMENT -.LP -Some objects can contain other objects. Many such containers can -be opened and closed. The rest are always open. They may or may -not be transparent. For you to access (e.g., take) an object -which is in a container, the container must be open. For you -to see such an object, the container must be either open or -transparent. Containers have a capacity, and objects have sizes; -the number of objects which will fit therefore depends on their -sizes. You may put any object you have access to (it need not be -in your hands) into any other object. At some point, the program -will attempt to pick it up if you don't already have it, which -process may fail if you're carrying too much. Although containers -can contain other containers, the program doesn't access more than -one level down. -.SH FIGHTING -.LP -Occupants of the dungeon will, as a rule, fight back when -attacked. In some cases, they may attack even if unprovoked. -Useful verbs here are -.I attack - -.I with -, -.IR kill , -etc. Knife-throwing may or may not be useful. You have a -fighting strength which varies with time. Being in a fight, -getting killed, and being injured all lower this strength. -Strength is regained with time. Thus, it is not a good idea to -fight someone immediately after being killed. Other details -should become apparent after a few melees or deaths. -.SH COMMAND\ PARSER -.LP -A command is one line of text terminated by a carriage return. -For reasons of simplicity, all words are distinguished by their -first six letters. All others are ignored. For example, typing -.I disassemble the encyclopedia -is not only meaningless, it also -creates excess effort for your fingers. Note that this truncation -may produce ambiguities in the intepretation of longer words. -[Also note that upper and lower case are equivalent.] -.LP -You are dealing with a fairly stupid parser, which understands -the following types of things: -.RS -.TP 5 -.B Actions: -Among the more obvious of these, such as -.I take, put, drop, -etc. -Fairly general forms of these may be used, such as -.I pick up, put down, -etc. -.TP -.B Directions: -.I north, south, up, down, -etc. and their various abbreviations. -Other more obscure directions -.RI ( land, -.IR cross ) -are appropriate in only certain situations. -.TP -.B Objects: -Most objects have names and can be referenced by them. -.TP -.B Adjectives: -Some adjectives are understood and required when there are -two objects which can be referenced with the same 'name' (e.g., -.I doors, -.IR buttons ). -.TP -.B Prepositions: -It may be necessary in some cases to include prepositions, but -the parser attempts to handle cases which aren't ambiguous -without. Thus -.I give car to demon -will work, as will -.I give demon -.IR car . -.I give car demon -probably won't do anything interesting. -When a preposition is used, it should be appropriate; -.I give car with demon -won't parse. -.TP -.B Sentences: -The parser understands a reasonable number of syntactic construc- -tions. In particular, multiple commands (separated by commas) -can be placed on the same line. -.TP -.B Ambiguity: -The parser tries to be clever about what to do in the case of -actions which require objects that are not explicitly specified. -If there is only one possible object, the parser will assume -that it should be used. Otherwise, the parser will ask. -Most questions asked by the parser can be answered. -.RE -.SH BUGS -For those familiar with the MDL version of the game on the ARPAnet, -the following is a list of the major incompatabilties: -.RS --The first six letters of a word are considered -significant, instead of the first five. -.br --The syntax for -.I tell, answer, -and -.I incant -is different. -.br --Compound objects are not recognized. -.br --Compound commands can be delimited with comma as well -as period. -.RE -.SH AUTHORS -.LP -Many people have had a hand in this version. See the -"README" file for credits. Send bug reports to ian@airs.com -(or uunet!airs!ian). diff --git a/games-action/dungeon/metadata.xml b/games-action/dungeon/metadata.xml deleted file mode 100644 index d3c2cc926f0b..000000000000 --- a/games-action/dungeon/metadata.xml +++ /dev/null @@ -1,5 +0,0 @@ - - - -games - -- cgit v1.2.3-65-gdbad