summaryrefslogtreecommitdiff
blob: fe55b19ceab8842f31281b2eb7746a754086a81a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
# Copyright 1999-2006 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/quake2-icculus/quake2-icculus-0.16.1.ebuild,v 1.13 2006/05/06 10:15:39 tupone Exp $

inherit eutils games

MY_P="quake2-r${PV}"
DESCRIPTION="The icculus.org linux port of iD's quake2 engine"
HOMEPAGE="http://icculus.org/quake2/"
SRC_URI="http://icculus.org/quake2/files/${MY_P}.tar.gz
	!noqmax? ( http://icculus.org/quake2/files/maxpak.pak )
	rogue? ( mirror://idsoftware/quake2/source/roguesrc320.shar.Z )
	xatrix? ( mirror://idsoftware/quake2/source/xatrixsrc320.shar.Z )"

LICENSE="GPL-2"
SLOT="0"
KEYWORDS="alpha amd64 ppc sparc x86"
IUSE="aalib alsa arts dedicated ipv6 joystick noqmax opengl rogue sdl svga X xatrix"

RDEPEND="opengl? ( virtual/opengl )
	svga? ( media-libs/svgalib )
	sdl? ( media-libs/libsdl )
	aalib? ( media-libs/aalib )
	X? ( || (
		( x11-libs/libX11 x11-libs/libXext x11-libs/libXxf86dga x11-libs/libXxf86vm )
		virtual/x11
	) )
	alsa? ( media-libs/alsa-lib )
	arts? ( kde-base/arts )"
DEPEND="${RDEPEND}
	X? ( || (
		( x11-proto/xproto x11-proto/xextproto x11-proto/xf86dgaproto x11-proto/xf86vidmodeproto )
		virtual/x11
	) )
	rogue? ( app-arch/sharutils )
	xatrix? ( app-arch/sharutils )"

S=${WORKDIR}/${MY_P}

src_unpack() {
	unpack ${MY_P}.tar.gz
	cd "${S}"
	sed -i -e 's:BUILD_SOFTX:BUILD_X11:' Makefile
	epatch "${FILESDIR}"/${P}-amd64.patch # make sure this is still needed in future versions
	epatch "${FILESDIR}"/${P}-gentoo-paths.patch

	# Now we deal with the silly rogue / xatrix addons ... this is ugly :/
	ln -s $(which echo) "${T}"/more
	for g in rogue xatrix ; do
		use ${g} || continue
		mkdir -p "${S}"/src/${g}
		cd "${S}"/src/${g}
		local shar=${g}src320.shar
		unpack ${shar}.Z
		sed -i \
			-e 's:^read ans:ans=yes :' ${shar} \
			|| die "sed ${shar} failed"
		echo ">>> Unpacking ${shar} to ${PWD}"
		env PATH=${T}:${PATH} unshar ${shar} || die "unpacking ${shar} failed"
		rm ${shar}
	done
	if use xatrix ; then
		epatch "${FILESDIR}/${P}"-gcc41.patch
	fi
	if use rogue ; then
		cd "${S}"/src
		epatch "${FILESDIR}"/0.16-rogue-nan.patch
	fi
}

yesno() {
	for f in "$@" ; do
		if ! useq $f ; then
			echo NO
			return 1
		fi
	done
	echo YES
	return 0
}

src_compile() {
	# xatrix fails to build
	# rogue fails to build
	local libsuffix
	for BUILD_QMAX in YES NO ; do
		use noqmax && [[ ${BUILD_QMAX} == "YES" ]] && continue
		[[ ${BUILD_QMAX} == "YES" ]] \
			&& libsuffix=-qmax \
			|| libsuffix=
		make clean || die "cleaning failed"
		emake -j1 build_release \
			BUILD_SDLQUAKE2=$(yesno sdl) \
			BUILD_SVGA=$(yesno svga) \
			BUILD_X11=$(yesno X) \
			BUILD_GLX=$(yesno opengl) \
			BUILD_SDL=$(yesno sdl) \
			BUILD_SDLGL=$(yesno sdl opengl) \
			BUILD_CTFDLL=YES \
			BUILD_XATRIX=$(yesno xatrix) \
			BUILD_ROGUE=$(yesno rogue) \
			BUILD_JOYSTICK=$(yesno joystick) \
			BUILD_DEDICATED=$(yesno dedicated) \
			BUILD_AA=$(yesno aalib) \
			BUILD_QMAX=${BUILD_QMAX} \
			HAVE_IPV6=$(yesno ipv6) \
			BUILD_ARTS=$(yesno arts) \
			BUILD_ALSA=$(yesno alsa) \
			SDLDIR=/usr/lib \
			DEFAULT_BASEDIR="${GAMES_DATADIR}/quake2" \
			DEFAULT_LIBDIR="${GAMES_LIBDIR}/${PN}${libsuffix}" \
			OPT_CFLAGS="${CFLAGS}" \
			|| die "make failed"
		# now we save the build dir ... except for the object files ...
		rm release*/*/*.o
		mv release* my-rel-${BUILD_QMAX}
		cd my-rel-${BUILD_QMAX}
		rm -rf ref_{gl,soft} ded game client ctf/*.o
		mkdir baseq2
		mv game*.so baseq2/
		cd ..
	done
}

src_install() {
	local q2dir=${GAMES_LIBDIR}/${PN}
	local q2maxdir=${GAMES_LIBDIR}/${PN}-qmax

	dodoc readme.txt README TODO "${FILESDIR}"/README-postinstall

	# regular q2 files
	dodir "${q2dir}"
	cp -rf my-rel-NO/* "${D}/${q2dir}"/
	dogamesbin "${D}/${q2dir}"/{quake2,q2ded}
	rm "${D}/${q2dir}"/{quake2,q2ded}
	use sdl \
		&& dogamesbin "${D}/${q2dir}"/sdlquake2 \
		&& rm "${D}/${q2dir}"/sdlquake2

	doicon "${FILESDIR}"/quake2.xpm
	make_desktop_entry quake2 Quake2 quake2.xpm

	# q2max files
	if ! use noqmax ; then
		dodir "${q2maxdir}"
		cp -rf my-rel-YES/* "${D}/${q2maxdir}"/
		newgamesbin "${D}/${q2maxdir}"/quake2 quake2-qmax
		newgamesbin "${D}/${q2maxdir}"/q2ded q2ded-qmax
		rm "${D}/${q2maxdir}"/{quake2,q2ded}
		use sdl \
			&& newgamesbin "${D}/${q2maxdir}"/sdlquake2 sdlquake2-qmax \
			&& rm "${D}/${q2maxdir}"/sdlquake2

		insinto "${q2maxdir}"/baseq2
		doins "${DISTDIR}"/maxpak.pak

		make_desktop_entry quake2-qmax Quake2-qmax quake2.xpm
	fi

	prepgamesdirs
}

pkg_postinst() {
	games_pkg_postinst
	einfo "Go read /usr/share/doc/${PF}/README-postinstall.gz right now!"
	einfo "It's important- This install is just the engine, you still need"
	einfo "the data paks. Go read."
}