blob: 52f1e8b422486ba224086f70270912f0c5de83ec (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
|
# Copyright 1999-2011 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-rpg/eternal-lands-data/eternal-lands-data-1.9.1_p20110117.ebuild,v 1.1 2011/01/17 19:58:33 rich0 Exp $
inherit games
MUSIC_DATE="20060803"
MY_PV="${PV//_/}"
MY_PV="${MY_PV//./}"
MY_PN="${PN%*-data}"
DESCRIPTION="An online MMORPG written in C and SDL"
HOMEPAGE="http://www.eternal-lands.com"
SRC_URI="http://www.eternal-lands.com/el_linux_191.zip
music? ( mirror://gentoo/el_music_full-${MUSIC_DATE}.zip )
sound? ( http://www.eternal-lands.com/sound/EL_sound_191.zip )"
# WARNING: The music file is held at
# http://www.eternal-lands.com/page/music.php
# We only mirror it so that it is versioned by the date we mirrored it
# AND prefixed with el_ so as not cause any conflicts. Maybe oneday they will
# version their music, maybe not.
LICENSE="eternal_lands"
SLOT="0"
KEYWORDS="~amd64 ~x86 ~x86-fbsd"
IUSE="music sound bloodsuckermaps"
DEPEND="app-arch/unzip
!bloodsuckermaps? ( !games-rpg/eternal-lands-bloodsucker )"
PDEPEND="bloodsuckermaps? ( games-rpg/eternal-lands-bloodsucker )"
# Maybe one day upstream will do things in a consistent way.
S="${WORKDIR}/el_linux"
src_unpack() {
unpack ${A}
cd "${S}"
# Move our music files to the correct directory
if use music ; then
mkdir music
mv ../*.ogg ../*.pll music || die
fi
}
src_install() {
# These are provided by eternal-lands ebuild
rm license.txt
rm commands.lst
# don't install maps if using alternate maps
if use bloodsuckermaps ; then
rm maps/anitora.bmp maps/cave1.bmp maps/cont2map10.bmp
rm maps/cont2map11.bmp maps/cont2map12.bmp maps/cont2map13.bmp
rm maps/cont2map14.bmp maps/cont2map15.bmp maps/cont2map16.bmp
rm maps/cont2map17.bmp maps/cont2map18.bmp maps/cont2map19.bmp
rm maps/cont2map1.bmp maps/cont2map20.bmp maps/cont2map21.bmp
rm maps/cont2map22.bmp maps/cont2map23.bmp maps/cont2map24.bmp
rm maps/cont2map2.bmp maps/cont2map3.bmp maps/cont2map4.bmp
rm maps/cont2map5.bmp maps/cont2map6.bmp maps/cont2map7.bmp
rm maps/cont2map8.bmp maps/cont2map9.bmp maps/irilion.bmp
rm maps/legend.bmp maps/map11.bmp maps/map12.bmp
rm maps/map13.bmp maps/map14f.bmp maps/map15f.bmp
rm maps/map2.bmp maps/map3.bmp maps/map4f.bmp
rm maps/map5nf.bmp maps/map6nf.bmp maps/map7.bmp
rm maps/map8.bmp maps/map9f.bmp maps/seridia.bmp
rm maps/startmap.bmp
fi
insopts -m 0660
insinto "${GAMES_DATADIR}/${MY_PN}"
doins -r 2dobjects 3dobjects actor_defs animations maps meshes \
particles skeletons shaders textures languages shaders skybox \
*.lst 3dobjects.txt *.xml \
|| die "doins failed"
if use music ; then
doins -r music || die "doins music failed"
fi
# Removed sound from above - need to handle sound support
cd "${WORKDIR}"
if use sound ; then
doins -r sound || die "doins sound failed"
fi
prepgamesdirs
}
pkg_postinst() {
games_pkg_postinst
# Ensure that the files are writable by the game group for auto
# updating.
chmod -R g+rw "${ROOT}/${GAMES_DATADIR}/${MY_PN}"
# Make sure new files stay in games group
find "${ROOT}/${GAMES_DATADIR}/${MY_PN}" -type d -exec chmod g+sx {} \;
}
|