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|
# Copyright 1999-2010 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-rpg/nwn-data/nwn-data-1.29-r4.ebuild,v 1.6 2010/12/16 19:17:10 mr_bones_ Exp $
inherit eutils games
# 3-in-1 DVD - NWN, SoU, HotU (1 disk)
# Diamond DVD - NWN, SoU, HotU (1 disk)
# Platinum CD/DVD - NWN, SoU, HotU (4 disks/1 disk)
# Deluxe CD - NWN, SoU, HotU (5 disks)
# Gold CD - NWN, SoU (4 disks)
# Original CD - NWN (1 disk)
LANGUAGES="linguas_fr linguas_it linguas_es linguas_de linguas_en"
MY_PV=${PV//.}
CLIENT_BASEURL="http://nwdownloads.bioware.com/neverwinternights/linux"
UPDATE_BASEURL="http://files.bioware.com/neverwinternights/updates/linux"
NOWIN_SRC_URI="${UPDATE_BASEURL}/nwresources${MY_PV}.tar.gz
http://bsd.mikulas.com/nwresources${MY_PV}.tar.gz
http://163.22.12.40/FreeBSD/distfiles/nwresources${MY_PV}.tar.gz"
LINGUAS_SRC_URI="linguas_fr? (
${UPDATE_BASEURL}/nwfrench${MY_PV}.tar.gz )
linguas_it? (
${UPDATE_BASEURL}/nwitalian${MY_PV}.tar.gz )
linguas_es? (
${UPDATE_BASEURL}/nwspanish${MY_PV}.tar.gz )
linguas_de? (
${UPDATE_BASEURL}/nwgerman${MY_PV}.tar.gz )"
DESCRIPTION="Neverwinter Nights Data Files"
HOMEPAGE="http://nwn.bioware.com/downloads/linuxclient.html"
SRC_URI="${CLIENT_BASEURL}/${MY_PV}/nwclient${MY_PV}.tar.gz
nowin? ( ${NOWIN_SRC_URI} ${LINGUAS_SRC_URI} )
!nowin? ( cdinstall? ( ${LINGUAS_SRC_URI} ) )
mirror://gentoo/nwn.png"
LICENSE="NWN-EULA"
SLOT="0"
KEYWORDS="amd64 x86"
IUSE="cdinstall hou nowin sou videos ${LANGUAGES}"
RESTRICT="strip mirror"
PROPERTIES="cdinstall? ( interactive )"
RDEPEND="virtual/opengl
>=media-libs/libsdl-1.2.5
amd64? (
app-emulation/emul-linux-x86-baselibs )"
DEPEND="${RDEPEND}
cdinstall? (
games-util/biounzip
app-arch/unshield )
app-arch/unzip
app-arch/p7zip"
QA_TEXTRELS="${GAMES_PREFIX_OPT:1}/nwn/lib/libSDL-1.2.so.0.0.5
${GAMES_PREFIX_OPT:1}/nwn/miles/msssoft.m3d
${GAMES_PREFIX_OPT:1}/nwn/miles/libmss.so.6.5.2
${GAMES_PREFIX_OPT:1}/nwn/miles/mssmp3.asi
${GAMES_PREFIX_OPT:1}/nwn/miles/mssdsp.flt"
S=${WORKDIR}/nwn
dir=${GAMES_PREFIX_OPT}/nwn
Ddir=${D}/${dir}
NWN_SET=
# This is my fun section where I try to determine which CD/DVD set we have.
# Expect this to be very messy and ugly, and hopefully it all works as we want
# it to on all of the various media.
get_nwn_set() {
# First we check to see if we have CD_ROOT defined already. If we do,
# this will make our lives so much easier.
if [[ -n "${CD_ROOT}" ]]
then
if [[ -f "${CD_ROOT}"/data5.cab ]]
then
NWN_SET="3in1_dvd"
einfo "Neverwinter Nights 3-in-1 DVD found..."
elif [[ -f "${CD_ROOT}"/KingmakerSetup.exe ]]
then
NWN_SET="diamond_dvd"
einfo "Neverwinter Nights Diamond DVD found..."
elif [[ -f "${CD_ROOT}"/ArcadeInstallNWNXP213f.EXE ]]
then
NWN_SET="platinum_cd"
einfo "Neverwinter Nights Platinum DVD/CD set found..."
elif [[ -f "${CD_ROOT}"/ArcadeInstallNWNXP1_12d.EXE ]]
then
NWN_SET="gold_cd"
einfo "Neverwinter Nights Gold CD set found..."
elif [[ -f "${CD_ROOT}"/ArcadeInstallNWN109.exe ]]
then
NWN_SET="original_cd"
einfo "Neverwinter Nights Original/Deluxe CD set found..."
fi
# Now we check to see if we have CD_ROOT_1 set, which means we have a CD
# set, or even a DVD set.
elif [[ -n "${CD_ROOT_1}" ]]
then
if [[ -f "${CD_ROOT_1}"/data5.cab ]]
then
NWN_SET="3in1_dvd"
einfo "Neverwinter Nights 3-in-1 DVD found..."
elif [[ -f "${CD_ROOT_1}"/KingmakerSetup.exe ]]
then
NWN_SET="diamond_dvd"
einfo "Neverwinter Nights Diamond DVD found..."
elif [[ -f "${CD_ROOT_1}"/ArcadeInstallNWNXP213f.EXE ]]
then
NWN_SET="platinum_cd"
einfo "Neverwinter Nights Platinum DVD/CD set found..."
elif [[ -f "${CD_ROOT_1}"/ArcadeInstallNWNXP1_12d.EXE ]]
then
NWN_SET="gold_cd"
einfo "Neverwinter Nights Gold CD set found..."
elif [[ -f "${CD_ROOT_1}"/ArcadeInstallNWN109.exe ]]
then
NWN_SET="original_cd"
einfo "Neverwinter Nights Original/Deluxe CD set found..."
fi
# OK. Neither were set, so now we're going to start our detection and try
# to figure out what we have to work from.
else
local mline=
for mline in $(mount | egrep -e '(iso|cdrom|udf)' | awk '{print $3}')
do
if [[ -f "${mline}"/data5.cab ]]
then
NWN_SET="3in1_dvd"
einfo "Neverwinter Nights 3-in-1 DVD found..."
elif [[ -f "${mline}"/KingmakerSetup.exe ]]
then
NWN_SET="diamond_dvd"
einfo "Neverwinter Nights Diamond DVD found..."
elif [[ -f "${mline}"/ArcadeInstallNWNXP213f.EXE ]]
then
NWN_SET="platinum_cd"
einfo "Neverwinter Nights Platinum DVD/CD set found..."
elif [[ -f "${mline}"/ArcadeInstallNWNXP1_12d.EXE ]]
then
NWN_SET="gold_cd"
einfo "Neverwinter Nights Gold CD set found..."
elif [[ -f "${mline}"/ArcadeInstallNWN109.exe ]]
then
NWN_SET="original_cd"
einfo "Neverwinter Nights Original/Original CD set found..."
fi
done
fi
}
get_cd_set() {
while `[[ -z "${NWN_SET}" ]]`
do
echo "Please insert your first Neverwinter Nights CD/DVD into your drive and"
echo "press any key to continue"
read -n 1
get_nwn_set
done
# Here is where we start our CD/DVD detection for changing disks.
export CDROM_NAME_1="CD1" CDROM_NAME_2="CD2" CDROM_NAME_3="CD3"
case "${NWN_SET}" in
3in1_dvd)
einfo "Both Shadows of Undrentide and Hordes of the Underdark will"
einfo "be installed from your DVD along with Neverwinter Nights."
touch .metadata/sou || die "touch sou"
touch .metadata/hou || die "touch hou"
touch .metadata/orig || die "touch orig"
cdrom_get_cds data5.cab
;;
diamond_dvd)
einfo "Both Shadows of Undrentide and Hordes of the Underdark will"
einfo "be installed from your DVD along with Neverwinter Nights."
touch .metadata/sou || die "touch sou"
touch .metadata/hou || die "touch hou"
touch .metadata/orig || die "touch orig"
cdrom_get_cds KingmakerSetup.exe
;;
platinum_cd)
einfo "Both Shadows of Undrentide and Hordes of the Underdark will"
einfo "be installed from your CDs along with Neverwinter Nights."
touch .metadata/orig || die "touch orig"
touch .metadata/sou || die "touch sou"
touch .metadata/hou || die "touching hou"
export CDROM_NAME_4="CD4"
cdrom_get_cds ArcadeInstallNWNXP213f.EXE \
disk2.zip disk3.zip disk4.zip
;;
gold_cd)
einfo "Shadow of Undrentide will be installed from your CDs along"
einfo "with the original Neverwinter Nights. If you have the"
einfo "Hordes of the Underdark expansion, it will be installed after."
touch .metadata/orig || die "touch orig"
touch .metadata/sou || die "touch sou"
export CDROM_NAME_4="CD4"
if use hou
then
einfo "You will also need the HoU CD for this installation."
export CDROM_NAME_5="HoU"
cdrom_get_cds ArcadeInstallNWNXP1_12d.EXE disk2.zip \
disk3.zip disk4.zip ArcadeInstallNWNXP213f.EXE
else
cdrom_get_cds ArcadeInstallNWNXP1_12d.EXE disk2.zip \
disk3.zip disk4.zip
fi
;;
original_cd)
einfo "We will be installing the original Neverwinter Nights. If"
einfo "you also have the Shadows of Undrentide or Hordes of the"
einfo "Underdark expansions, they will be installed afterwards."
touch .metadata/orig || die "touch orig"
if use sou && use hou
then
einfo "You will also need the SoU and HoU CDs for this installation."
export CDROM_NAME_4="SoU" CDROM_NAME_5="HoU"
cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \
movies/NWNintro.bik NWNSoUInstallGuide.rtf \
ArcadeInstallNWNXP213f.EXE
elif use sou
then
einfo "You will also need the SoU CD for this installation."
export CDROM_NAME_4="SoU"
cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \
movies/NWNintro.bik NWNSoUInstallGuide.rtf
elif use hou
then
einfo "You will also need the HoU CD for this installation."
export CDROM_NAME_4="HoU"
cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \
movies/NWNintro.bik ArcadeInstallNWNXP213f.EXE
else
cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \
movies/NWNintro.bik
fi
;;
esac
}
src_unpack() {
mkdir -p "${S}"
cd "${S}"
# We create this .metadata directory so we can keep track of what we have
# installed without needing to keep all of these multiple USE flags in all
# of the ebuilds.
mkdir -p .metadata || die "Creating .metadata"
# Since we don't *always* want to do this, we check for USE=cdinstall
if use cdinstall
then
# Here, we determine which CD/DVD set that we have. This will seem a
# bit odd, since we'll be doing the detection a few times.
get_nwn_set
# Now that we know what we're looking for, let's look for the media.
get_cd_set
case ${NWN_SET} in
3in1_dvd)
mkdir -p "${S}"
cd "${S}"
einfo "Unpacking files..."
# We don't give the user the option to install SoU/HotU. While some
# people might complain about this, most newer NWN stuff requires
# them both anyway, so it makes no sense not to install them.
unshield x "${CDROM_ROOT}"/data1.hdr || die "unpacking"
# We have to adjust the files after unpacking the cab file.
rm -rf _*
mkdir -p ambient/
mkdir -p data/
mv -f App_Executables/ambient/*.wav ambient/
mv -f App_Executables/{modules,texturepacks} .
mv -f App_Executables/{dm,local}vault .
mv -f App_Executables/data/xp*.bif data/
mv -f App_Executables/*.key .
mv -f App_Executables/nwm .
if use videos
then
mv -f App_Executables/movies .
fi
mkdir -p utils/nwupdateskins/
mv -f App_Executables/utils/nwupdateskins/*.bmp utils/nwupdateskins/
rm -rf App_Executables/
;;
diamond_dvd)
# This is probably the simplest NWN to install.
mkdir -p "${S}"
cd "${S}"
einfo "Unpacking files..."
unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
# I think these are not needed. Can someone verify this?
# unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
# unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/Data_linux.zip || die "unpacking"
# We don't give the user the option to install SoU/HotU. While some
# people might complain about this, most newer NWN stuff requires
# them both anyway, so it makes no sense not to install them.
unzip -qo "${CDROM_ROOT}"/data/XP1.zip
unzip -qo "${CDROM_ROOT}"/data/XP2.zip
7z x "${CDROM_ROOT}/KingmakerSetup.exe" -xr0\!*PLUGINSDIR* -xr\!*.exe -xr\!*.dat &> /dev/null || die "unpacking"
use videos || rm -rf \$0/movies
cp -rf \$0/* ./
rm -rf \$0
;;
platinum_cd)
# This one isn't too bad, either. Luckily, everything is in a ZIP.
mkdir -p "${S}"
cd "${S}"
einfo "Unpacking files..."
unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
unshield x "${CDROM_ROOT}"/data2.cab || die "unpacking"
# We have to adjust the files after unpacking the cab file.
mkdir -p miles/
mkdir -p ambient/
mkdir -p utils/nwupdateskins/
mv -f NWN_Platinum/Miles/* miles/
mv -f NWN_Platinum/ambient/*.wav ambient/
mv -f NWN_Platinum/docs .
mv -f NWN_Platinum/modules .
mv -f NWN_Platinum/nwm .
mv -f NWN_Platinum/utils/nwupdateskins/*.bmp utils/nwupdateskins/
rm -rf NWN_Platinum/
rm -rf _*
# If we have the DVD, we're done. If not, we need to switch CDs and
# unpack the files on them.
if [[ $(du -b "${CDROM_ROOT}"/Data_Shared.zip | awk '{print $1}') -lt 700000000 ]]
then
cdrom_load_next_cd
einfo "Unpacking files..."
unzip -qo "${CDROM_ROOT}"/disk2.zip || die "unpacking"
cdrom_load_next_cd
einfo "Unpacking files..."
unzip -qo "${CDROM_ROOT}"/disk3.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/Data_Linux.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/language_data.zip || die "unpacking"
cdrom_load_next_cd
einfo "Unpacking files..."
unzip -qo "${CDROM_ROOT}"/disk4.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/xp1.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/xp1_data.zip || die "unpacking"
fi
;;
gold_cd)
# Variety of ZIP's off 4 CD's
mkdir -p "${S}"
cd "${S}"
einfo "Unpacking files..."
einfo "Copying files from CD1"
cp "${CDROM_ROOT}"/Data_Shared.zip . || die "unpacking"
cp "${CDROM_ROOT}"/Language_data.zip . || die "unpacking"
cp "${CDROM_ROOT}"/Language_update.zip . || die "unpacking"
# Yay cd switching
cdrom_load_next_cd
unzip -qo "${CDROM_ROOT}"/disk2.zip || die "unpacking"
cdrom_load_next_cd
unzip -qo "${CDROM_ROOT}"/disk3.zip || die "unpacking"
cdrom_load_next_cd
unzip -qo "${CDROM_ROOT}"/disk4.zip || die "unpacking"
# Amazingly enough, the order of operations matter.
unzip -qo "${S}"/Data_Shared.zip || die "unpacking"
unzip -qo "${S}"/Language_data.zip || die "unpacking"
unzip -qo "${S}"/Language_update.zip || die "unpacking"
rm -f Data_Shared.zip
rm -f Language_data.zip
rm -f Language_update.zip
# Expansion pack
if use hou
then
rm -f xp1patch.key data/xp1patch.bif override/*
cdrom_load_next_cd
einfo "Unpacking files..."
unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
touch .metadata/hou || die "touching hou"
fi
;;
original_cd)
# Now, we need to create our directories, since we know we'll end up
# needing them for our install.
mkdir -p ambient data dmvault docs lib localvault miles modules \
music nwm override texturepacks scripttemplates
# Handle NWN CD1
mkdir "${S}"/disc1_tmp
cd "${S}"/disc1_tmp
einfo "Unpacking files..."
unshield x ${CDROM_ROOT}/data1.cab || die "unpacking files"
rm -f miles/Mss32.dll
mv -f */* .
cd "${S}"
mv -f disc1_tmp/*.bif data
mv -f disc1_tmp/dungeonmaster.bic dmvault
mv -f disc1_tmp/*.bic localvault
mv -f disc1_tmp/*.{pdf,txt} docs
mv -f disc1_tmp/*.erf texturepacks
mv -f disc1_tmp/chitin.key .
rm -rf disc1_tmp
# NWN CD2
cdrom_load_next_cd
biounzip ${CDROM_ROOT}/disk2.bzf . || die "unpacking files"
# NWN CD3
cdrom_load_next_cd
einfo "Copying files from cd..."
for i in ambient data music
do
cp ${CDROM_ROOT}/${i}/* "${S}"/${i} || die "error copying data"
chmod -x "${S}"/${i}/*
done
if use videos
then
mkdir -p "${S}"/movies
cp ${CDROM_ROOT}/movies/* "${S}"/movies || die "error copying data"
chmod -x "${S}"/movies/*
fi
# Now, we install HoU and SoU, if necessary
if use sou
then
cdrom_load_next_cd
einfo "Unpacking files..."
unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/Data_Linux.zip || die "unpacking"
touch .metadata/sou || die "touching sou"
fi
if use hou
then
cdrom_load_next_cd
if use sou && use hou
then
rm -f xp1patch.key data/xp1patch.bif override/*
fi
einfo "Unpacking files..."
unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
touch .metadata/hou || die "touching hou"
fi
;;
esac
fi
# We unpack this for all media sets.
unpack nwclient${MY_PV}.tar.gz
if use nowin
then
if (use sou || use hou) && ! use cdinstall ; then
ewarn "If you really want to install SoU and/or HoU, you must"
ewarn "emerge with USE=cdinstall."
die "SoU and/or HoU require USE=cdinstall."
fi
cd "${WORKDIR}"
unpack nwresources${MY_PV}.tar.gz \
|| die "unpacking nwresources${MY_PV}.tar.gz"
cd "${S}"
fi
rm -rf override/*
for a in ${A}
do
currentlocale=""
if [[ -z ${a/*german*/} ]]
then
currentlocale=de
elif [[ -z ${a/*spanish*/} ]]
then
currentlocale=es
elif [[ -z ${a/*italian*/} ]]
then
currentlocale=it
elif [[ -z ${a/*french*/} ]]
then
currentlocale=fr
fi
if [[ -n "$currentlocale" ]]
then
touch ".metadata/linguas_$currentlocale"
mkdir -p $currentlocale
cd ${currentlocale}
unpack ${a} || die "unpacking ${a}"
cd ..
fi
done
if use linguas_en
then
touch ".metadata/linguas_en"
fi
# These files aren't needed and come from the patches (games-rpg/nwn)
rm -f data/patch.bif patch.key
# Rename nwn.ini to avoid overwriting it every time
mv nwn.ini nwn.ini.default
sed -i -e 's,/bin/sh,/bin/bash,g' -e '\:^./nwmain .*:i \
'"dir='${dir}';LINGUAS='${LINGUAS}'"';LANG="${LANG/_*}" \
die() { \
echo "$*" 1>&2 \
exit 1 \
} \
cd "${dir}" || die "cd ${dir}" \
if [[ -d "$LANG" ]] \
then \
p=${HOME}/.nwn/${LANG} \
elif [[ -d "en" ]] \
then \
LANG=en \
p=${HOME}/.nwn/${LANG} \
else \
LANG="" \
p=${HOME}/.nwn \
for i in ${LINGUAS} \
do \
if [ -z "${LANG}" -a -r ".metadata/linguas_$i" -a -d "$i" ] \
then \
LANG=$i \
p=${HOME}/.nwn \
fi \
done \
fi \
mkdir -p "${p}" \
find "${p}" -type l -delete \
for i in * ; do \
if [[ ! -f ".metadata/linguas_${i}" && ${i: -4} != ".ini" ]] \
then \
cp -rfs ${dir}/${i} ${p}/. || die "copy ${i}" \
fi \
done \
if [[ -n "$LANG" ]] \
then \
cd "${LANG}" || die "cd ${LANG}" \
for i in * ; do \
cp -rfs ${dir}/${LANG}/${i} ${p}/. || die "copy ${LANG}/${i}" \
done \
fi \
cd "${p}" || die "cd ${p}" \
if [[ -r ./nwmovies.so ]]; then \
export LD_PRELOAD=./nwmovies.so:$LD_PRELOAD \
export SDL_AUDIODRIVER=alsa \
fi \
if [[ -r ./nwmouse.so ]]; then \
export XCURSOR_PATH="$(pwd)" \
export XCURSOR_THEME=nwmouse \
export LD_PRELOAD=./nwmouse.so:$LD_PRELOAD \
fi \
' "${S}"/nwn || die "sed nwn"
}
src_install() {
dodir "${dir}"
mkdir -p "${S}"/dmvault "${S}"/hak "${S}"/portraits "${S}"/localvault
rm -rf "${S}"/dialog*.{tlk,TLK} "${S}"/*/dialog*.{tlk,TLK} \
"${S}"/dmclient "${S}"/nwmain "${S}"/nwserver \
"${S}"/SDL-1.2.5 "${S}"/fixinstall
# Remove the softlink to the built-in SDL library so that we don't have to re-install
# this whole thing whenever we need to update to a different custom SDL
rm "${S}"/lib/libSDL-1.2.so.0
if ! use videos
then
rm -rf "${S}"/movies/*
fi
mv "${S}"/* "${Ddir}"
mv "${S}"/.metadata "${Ddir}"
keepdir "${dir}"/servervault
keepdir "${dir}"/scripttemplates
keepdir "${dir}"/saves
keepdir "${dir}"/portraits
keepdir "${dir}"/hak
cd "${Ddir}"
for d in ambient data dmvault hak localvault movies music override portraits
do
if [[ -d ${d} ]]
then
( cd ${d}
for f in $(find . -name '*.*') ; do
lcf=$(echo ${f} | tr [:upper:] [:lower:])
if [[ ${f} != ${lcf} ]] && [[ -f ${f} ]]
then
mv ${f} ${lcf}
fi
done )
fi
done
doicon "${DISTDIR}"/nwn.png
prepgamesdirs
chmod -R g+rwX "${Ddir}/saves" "${Ddir}/localvault" "${Ddir}/dmvault" \
2>&1 > /dev/null || die "could not chmod"
chmod g+rwX "${Ddir}" || die "could not chmod"
}
pkg_postinst() {
games_pkg_postinst
if ! use cdinstall && ! use nowin ; then
elog "The NWN linux client data is now installed."
elog "Proceed with the following steps in order to get it working:"
elog "1) Copy the following directories/files from your installed and"
elog " patched (1.68) Neverwinter Nights to ${dir}:"
elog " ambient/"
elog " data/"
elog " dmvault/"
elog " hak/"
elog " localvault/"
elog " modules/"
if use videos
then
elog " movies/"
fi
elog " music/"
elog " portraits/"
elog " saves/"
elog " servervault/"
elog " texturepacks/"
elog " chitin.key"
elog "2) Remove some files to make way for the patch"
elog " rm ${dir}/music/mus_dd_{kingmaker,shadowgua,witchwake}.bmu"
elog " rm ${dir}/override/iit_medkit_001.tga"
elog " rm ${dir}/data/patch.bif"
if use sou
then
elog " rm ${dir}/xp1patch.key ${dir}/data/xp1patch.bif"
fi
if use hou
then
elog " rm ${dir}/xp2patch.key ${dir}/data/xp2patch.bif"
fi
elog "3) Chown and chmod the files with the following commands"
elog " chown -R ${GAMES_USER}:${GAMES_GROUP} ${dir}"
elog " chmod -R g+rwX ${dir}"
echo
elog "Or try emerging with USE=nowin and/or USE=cdinstall."
echo
else
einfo "The NWN linux client data is now installed."
echo
fi
if use cdinstall && ! use nowin ; then
ewarn "Some/all demo modules will be missing. You can copy them manually into :"
ewarn "${dir}/modules"
ewarn "or emerge with USE=nowin."
fi
if ! use cdinstall && use nowin && use videos
then
ewarn "Some/all movies will be missing. You can copy them manually into :"
ewarn "${dir}/movies"
ewarn "or emerge with USE=cdinstall and/or USE=-nowin."
fi
elog "This is only the data portion, you will also need games-rpg/nwn to"
elog "play Neverwinter Nights."
echo
}
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